The evolution of 3D animation

3D animation is an important component of the graphic, artistic or multimedia sector. It is used in virtual environments, computer games, film productions, presentations, architectural visualizations, and the online environment.

3D graphics and animation are indispensable components of a modern visual series. Whatever the project – virtual reality or presentation, video or informational game, infographics or architectural visualization, it will certainly include computer graphics and, almost certainly, animation. Given all these aspects you will love to watch SF anytime.

What is 3D animation

More and more people on NorskeAnmeldelser passionate about 3d animations are wondering what their story is. For starters, we need to know that computer animation consists of creating moving images using a computer. Often, this concept is associated with computer-generated images (CGI) that are special effects in movies or TV series. It is also 2D and 3D animation, the realization process is different in all cases.

The main difference is that 2D animation occurs when still images (frames) are scrolled at a certain speed so that the human eye can interpret them as a movement. This is usually 24 frames per second. On the other hand, in 3D animation we have to determine the elements in space, the relationship between them, but also other characteristics according to which the computer will animate them using certain algorithms.

The importance of technical aspects

High-quality computer graphics is not only excellent creativity, beautiful image, and realistic animation. There are also a lot of technical nuances, invisible to the viewer, which depends, for example, the speed of playback of video episodes in a playback farm. That is, the result will look the same on the screen, but the production of an episode can easily take, for example, not two days, but ten, which is often critical. An even bigger role is played by the internal technical aspects of 3D graphics in interactive solutions that use real-time renderings (the same game engines).

3D graphics and animation in virtual reality

Computer graphics and animation are especially important in virtual reality projects. Here, simply by definition, you can’t do without them. Moreover, when using VR glasses, not only does the realistic perception of the virtual world by the user depend on the quality level of 3D graphics, but also the well-being of the viewer. The fact is that if the frame rate on the virtual reality glasses displays is less than 90 frames per second when the head moves, there is a dissonance between visual and sensory perception (the body moves, but the image does not) the user is ” balanced ”. Therefore, in this case, the creation of high-quality computer graphics and an animation plays a key role.

How to create an animation?

Creating a 3D animation takes place in several stages. As with any creative activity, you must first think exactly about the final result and present it to the 3D animators. Often, they film themselves to have a real model to create a concrete character.

That is why it is often said that animators need to have basic acting skills. To understand how to create an animation, you need to start with a basic idea:

  • Concept and storyboard – based on the initial idea a storyboard is created with detailed information about the frames that will be created;
  • 3D modeling – the process of creating the model that is in three-dimensional space;
  • Texture – the “dressing” of the 3D model by coloring, for which Photoshop is usually used,
  • Rigging and skinning – creating a control skeleton to determine how to move. Skinning is the process of adding “skin” to the skeleton.
  • Animation – the models come to life with the help of the animation program.
  • Light – determines the type of light, its characteristics, and source, which also influences the creation of the model shadow;
  • Camera – a camera is installed and its movement is programmed. Unlike a “real” film, it can be put anywhere, without limit. Here we are talking about directing;
  • Rendering – when the animator finishes his work, the editing is left to the computer that will create the animation based on the parameters.